We partnered up with Southend News Network (SNN) for our latest game – #mmmews!
Are you up to date on current affairs? Think you can spot a fake headline? Then prepare to test your knowledge! Guess whether the headlines are real or fake in this tongue-in-cheek game! Swipe fake news left and real news right to score points. Save the headlines you like and get the full lowdown later. Discover interesting new stories daily!
Fake news has been a hot topic in the media since the U.S. elections. We wanted to make an experimental game around this theme. We also wanted to provide way for people to discover and consume news content in a fun and innovative way. Following a collaboration with SNN, our game is now available totally free on the App Store for iPhone and iPad!
Play today and see if you can beat the Chief Reporter’s score!
About Southend News Network
Southend News Network was originally started in October 2015 with no real aims or objectives in mind other than to add a satirical/spoof-like touch to issues that people are passionate about in Southend On Sea. Above all else, SNN is all about having the occasional ‘dig’ at the powers that be, as well a slightly bigger and more frequent ‘dig’ at certain elements of local media!
As the self-declared Chief Reporter of Southend News Network (the single person who makes up the Southend News Network ‘team’), he has chosen to keep his identity under wraps for now. However, this may change in the future! Contrary to what a lot of people believe, the Chief Reporter is a ‘born and bred’ Southender who actually loves his home town, and he loves nothing more than getting local residents talking about the issues that matter to them the most.
For the last 6 months, I have been hard at work designing and developing a new game.
George: Scared Of The Dark is finally almost complete and is due to be released on iOS in July 2016.
It all started with a jam!
It all started with a jam! George: Scared Of The Dark evolved from an entry to Procedural Generation Jam 2015. Originally called “Mountains That We Climb”, the mini project took one day to create and experimented with generating 2D scenes with simple mountains, clouds and changing weather systems. The jam entry got good feedback on its strong visual aesthetics and I decided to start developing the concept further into a game a month later.
The motivation for this game was from various angles but primarily I wanted to create a game that was more than just a casual mobile game. I wanted it have more depth, mystery and story. In particular, I wanted the game to feel atmospheric, for the player to be temporarily immersed into the magic of the game world. At it’s core, I wanted it to have a central theme of overcoming challenges and conquering fears.
What’s It All About?
George: Scared Of The Dark is a classic platformer adventure that follows George the ghost as he sets out on his quest to battle his fear of the dark across an uncharted, and at times, eerie world.
A ghost who is afraid of the dark? Yikes! Help George conquer his fear in this charming platform game. Overcome 10 challenges, guided by a mysterious spirit and guide George to safety. Jump into the instantly fun game play and watch the story unravel. Discover the lighthouse and find out who lives in the small cottage.
10 procedurally generated levels to play through
Each level is different every time!
3 power-up abilities to master
3 additional characters to unlock
Intuitive touch and swipe controls
Heartwarming story about conquering fears with a unique ending
Can you help George before his fear gets the best of him?
I want I want I want!
The game will be released to iOS in mid-July so stay tuned for further updates!
The atmosphere was great with many interesting technical and VR sessions, debates, panels and networking, all wrapped up with the developer showcase! The feedback was really good and thanks to everyone who played George: Scared Of The Dark!