Constructing a 2D Game Scene Using Layers

Wall West Studio

Constructing a visually good 2D game scene is all about layers.

Working from the back of the scene we can see how this scene from Ghost Dash: Scared Of The Dark was constructed. A dark background at the very back, then bringing in the moon, stars and clouds. Two levels of mountains gives a feeling of depth, followed by the main game level and finishing off with some grass in the foreground.

Breaking up your scene into layers also allows you to move each layer independently. So in the case of Ghost Dash, which is a 2D platform runner, we can scroll the mountains, clounds, the grass in the foreground and the main game area while keeping the background and moon static to give the perception of movement. Pretty basic stuff but the result looks pretty cool.

The final 2D game scene then looks like this.

New Game: Super Football Kids – Concept Art

Wall West Studio

Recently I completed my first ever game TrainRush! It’s available now, so check it out on App Store!

Catching the Gaming Bug

After releasing my first game, I have seriously caught the gaming bug! So I have now started working on my next game which will be a football based game for iOS. The concept is based a playground style football game that I used to play after school, more details on that to follow! The new game will be called:

Super Football Kids

Here is a sneak preview of some early concept art. The inspiration behind the game is based on a pencil sketch I drew when I was about 9 years old!

Super Football Kids

Super Football Kids

Super Football Kids

Super Football Kids

Super Football Kids

Super Football Kids

Super Football Kids

Super Football Kids

Super Football Kids

And of course the football pitch which is based on a 5-a-side layout.

Super Football Kids

This game will probably take a few months to finish due to the amount of coding/testing and art work required, so stay tuned.

Happy coding!