For the last 6 months, I have been hard at work designing and developing a new game.
George: Scared Of The Dark is finally almost complete and is due to be released on iOS in July 2016.
It all started with a jam!
It all started with a jam! George: Scared Of The Dark evolved from an entry to Procedural Generation Jam 2015. Originally called “Mountains That We Climb”, the mini project took one day to create and experimented with generating 2D scenes with simple mountains, clouds and changing weather systems. The jam entry got good feedback on its strong visual aesthetics and I decided to start developing the concept further into a game a month later.
The motivation for this game was from various angles but primarily I wanted to create a game that was more than just a casual mobile game. I wanted it have more depth, mystery and story. In particular, I wanted the game to feel atmospheric, for the player to be temporarily immersed into the magic of the game world. At it’s core, I wanted it to have a central theme of overcoming challenges and conquering fears.
What’s It All About?
George: Scared Of The Dark is a classic platformer adventure that follows George the ghost as he sets out on his quest to battle his fear of the dark across an uncharted, and at times, eerie world.
A ghost who is afraid of the dark? Yikes! Help George conquer his fear in this charming platform game. Overcome 10 challenges, guided by a mysterious spirit and guide George to safety. Jump into the instantly fun game play and watch the story unravel. Discover the lighthouse and find out who lives in the small cottage.
- 10 procedurally generated levels to play through
- Each level is different every time!
- 3 power-up abilities to master
- 3 additional characters to unlock
- Intuitive touch and swipe controls
- Heartwarming story about conquering fears with a unique ending
- Can you help George before his fear gets the best of him?
I want I want I want!
The game will be released to iOS in mid-July so stay tuned for further updates!