The 10th anniversary edition once again ranks the world’s most successful studios, this time more comprehensively than ever before.
Taking into account revenues generated, retail sales, review scores and industry standing, this publication lists the most bankable developers across all platforms.
It’s an insightful read! The variation in revenue is huge even in the top hundred studios ranging from $25m to $2b. What struck me most was how unique each studio really is. The distribution platforms, number of games, partnerships, monetization strategies, target demographics – they all vary. It is also clear that mobile games are outperforming some of the major console studios and in my opinion this trend will only continue.
George: Scared Of The Dark is a classic platformer adventure that follows George the Ghost as he sets out on his quest to battle his fear of the dark across an uncharted, and at times, eerie world.
A ghost who is afraid of the dark? Yikes! Help George conquer his fear in this charming platform game. Overcome 10 unique challenges, guided by a mysterious spirit and guide George to safety. Jump into the instantly fun game play and watch the story unravel. Discover the lighthouse and find out who lives in the small cottage.
Can you help George before his fear gets the best of him?
– Play through 10 procedurally generated levels
– Each level is different every time!
– Master 3 power-up abilities
– Unlock 3 additional characters
– Intuitive touch and swipe controls
– Heartwarming story about conquering fears with a unique ending
Make no mistake, despite its cute appearance, this is a challenging game.
There is no easy mode.
It’s do or die.
You have been warned…
EXCLUSIVE ON IOS – 19th JULY 2016
MOTIVATION AND CONCEPT
I wanted to create a game that was more than just a casual mobile game. I wanted it have more depth, mystery and story. In particular, I wanted the game to feel atmospheric, for the player to be temporarily immersed into the magic of the game world. At it’s core, I wanted it to have a central theme of overcoming challenges and conquering fears.
Been a while since the last update! The game has been out for about 2 months now and it has been exciting to see people playing and enjoying it!
Currently working on a Halloween expansion level called “Light The Way” which will be an infinite runner level with lots of skulls to collect and a unique game play mechanic! Oh did I mention, the expansion will be free? It will be free!
A few bug fixes will also go into version 4.0 including improved controls and smoother camera tracking!
Version 4.0 will be out on Halloween – 31/10/2016
The game is also currently on 50% off sale for just $0.99!
I’m also thinking of creating a George: Scared Of The Dark iMessage sticker pack for Halloween, so stay tuned!
29 // JUL // 2016
George got a fair bit of press during launch week and here are some top mentions!
“The best platformer on mobile?”
“Buy George: Scared of the Dark. I dare you.”
“In a scary way it’s kinda like Guitar Hero!”
– Review Fix
“Charming visuals… with some brutal difficultly”
“You’re gonna die a lot”
“Doesn’t leave much room to breathe”
– Bit Cultures
“A lot more challenging than it looks”
“This is a challenging platformer — even by console standards”
– Invision Community
“An ending you will never expect”
“We could say it’s do or die…”
– Gaming Cypher
“There is no easy mode”
– Horror World
“Delivers a spooky adventure!”
– Bio Game Girl
“Challenging, fun, with a captivating plot”
“Addictive due to it’s relatively unforgiving difficult”
“You won’t be disappointed.”
“New and original gameplay experience”
“One of the most enjoyable indie games this season”
– Game Princess
So stay tuned and check it out on the App Store on release day!
15 // JUN // 2016
Been a while since the last update! Over a month actually!
Massive push to get everything finalised and release the game at the moment.
All the loose ends are pretty much done and latest build of the game is currently being tested.
Looks like a mid July release so stay tuned!
29 // APR // 2016
Focus has been mainly on polish and getting the game ready for launch.
There have also been a few major changes!
After much deliberation I decided to make the game premium and not free. The reason for that is I didn’t want the game cluttered with adverts and forceful in-app purchases. This is also most likely the only chance I will get this year to release a premium game and experiment with that side of the market! It will be priced towards the lower end of the price range so hopefully won’t put anyone off who has been looking forward to playing it! Fingers crossed!
I also decided to hold the bonus level back for now and release it later to give more time to refine it. Probably in time for Halloween!
Another big change is that I decided to rename the game to make it more character focussed! The new name is George: Scared Of The Dark. With a new name I also decided to change the game icon to feature George.
Changing a game name is hard because the name has been used all over the place already! So I cannot really change it everywhere now, so it will only be changed in the key places – the App Store, blog, home page, press kit etc.
I also published a new release trailer (but it uses the old name – doh!) – I will need to change it later but you can check it out below!
Additionally there is an iOS preview trailer and screenshots which will be used on the App Store app page. Check it all out below!
It looks like an early July release at the moment so stay tuned!
22 // APR // 2016
The first full alpha build of the game is finally ready and it feels like a massive weight has been lifted! After over 4 months of hard work it has come together and the game is looking great!
I’ve shown the game to a few indie game developers and feedback has been positive!
19 achievements have been added too.
Focus will now shift to testing, getting feedback, bug fixes and polishing everything off.
All 10 game levels are now complete and ready to go!
I’m going to work on the bonus level next week.
Shaders unfortunately run really slow on older devices so I had to pull them out.
Added 3 unlockable in-game characters. One will be community designed – see below for competition!
I felt some power-ups were not really necessary, so I have trimmed them down to “Jumper”, “Overshield” and “Fireborn”.
“Fireborn” looks really cool leaving a trail of destruction behind you!
The game is looking great and game play is really fun, so I am looking forward to getting it out there.
I’m running a competition for an in-game character with some great prizes, check it out here!
As usual here are a few screenshots!
08 // APR // 2016
It’s been a busy week!
Been collecting more early feedback and making further incremental improvements
The final level, level 10, is now complete. It’s quite a barren level with creepy grey platforms, huge jumps to leap across and really cool pumpkin heads!
Spent some time experimenting with shaders and lighting/shadow effects. Lighting is tricky in a 2D game so I am keeping it to a minimum.
I am also reviewing the final scope for the game and making a few changes. I am looking to cut some of the power-ups in the final game because some of them just do not feel necessary any more. I may add some playable extra characters however!
This week has been mostly about getting feedback and making improvements!
Controls are now more natural and responsive
Split out tutorial into a separate shorter level
Finished level 9 which is a level where bats chase George! It’s SO hard but really funny and keeps you on the edge of your seat!
Spent today playing around with shaders in SpriteKit, a powerful feature but very fiddly! Check out the magnetic storm and the sunrise effects in the last two images. The great thing is about using shaders is that the performance overheads are very low for great effects!
Finally, here are a few screenshots!
25 // MAR // 2016
Game is currently in alpha and I’m getting some early feedback from a few players!
Levels 1 to 6 are now fully complete pending difficulty balancing
We have released a new trailer – check it out below!